Friday, February 12, 2016

Quester Vs WWWF MSG 3-17-75


1977 is the earliest WWF show I've ever sat through, so this should be a treat depending on match quality. Even if it blows, I'm confident that as an oddity, it should hold up. I seem to recall alot of these old MSG shows on the WWE 24/7 On Demand channel they ran with before The Network, but can't recall seeing this one. Anyhoos, without any further bull-caca, let's jam into a squared circle themed Tardis and head back to the year 1975!


Just to give the lay of the land of the World Wide Wrestling Federation in 1975, Vince McMahon Sr. was still running the show, Bruno Sammartino was over a year into his second WWWF Championship reign, The Valiant Brothers held the WWWF Tag Team Championship, and the Intercontinental title was still years away from existing. Isn't it amazing to think of a time when the "New York crew" ran with less belts than NXT?


"Indian" Jay Strongbow vs Paul "Butcher" Vachon
I wonder when Strongbow had his ceremony to become Chief. Stories have been passed over the years about legit Native Americans like The Briscoes hating Strongbow's guts due to his actually being Italian. As a card carrying Cherokee, my stance is that it's a fuckin' work, so I'm cool with it. Was Nikita Koloff really a Russian? Was any masked Japanese wrestler in the 80s ever Japanese? Was Gangrel really a vampire? I digress. The referees dressed sure dressed like UPS delivery men back in the day. Butcher looked like a cross between King Kong Bundy and Amish Roadkill, yet still somehow appeared to be in better shape than Strongbow. They shock me a bit by immediately going into a criss cross fast start, but that gets slowed down in a hurry. Strongbow continued to use the tactic of doing his "indian dance" towards Butcher to make him bail. By dancing, I mean raising his leg like a dog pissing and short hopping towards Vachon. Butcher started to cheat to win, pulling out the old fashioned greco-roman back rakes and bites. After following Strongbow in a circle and making a short meal out of him every few steps, Strongbow danced his way into his comeback, only to be met by a weak big boot. Guys this short should never do the big boot. Butcher goes to the well once again, but Strongbow counters the medium boot into a Thesz Press to get the pin with a super quick three count at 6:25. Seriously, did that ref's coke kick in right before he made the count?


WWWF Heavyweight Championship Texas Death Match
Bruno Sammartino(c) vs Spiros Arion
Spiros was the former partner of Strongbow's that went heel and was a mainstay of the WWWF for over a decade. Freddie Blassie is managing Arion in all his glory and while the crowd disliked Spiros, they HATED Blassie. Bruno comes out with Arnold Skaaland as his second, making me continue to wonder who the hell this guy was. Was he like Lou Albano and just sort of attached himself to the champion of the time? At least Lou had charisma. Spiros threw a cheap shot before the bell that just pissed Bruno off. For one of the more vocal supporters of the "good ol' days" of wrestling-style wrestling, Sammartino is punchy-kicky as all hell here. Arion is more than game and they have a manly punch-fest until Bruno starts laying in knees to the head. Spiros said, "fuck this" and after regrouping to the floor, lures Bruno into a ballshot that made the crowd near nuclear. The champ recovered and put Spiros down with some stiff knees to the back, leading into a Boston Crab right by the ropes. The referee breaks it up, making me yell at the television because he began a ten count when Spiros was on the outside as well, but it's a Death Match! Vince is solo on commentary and mentions how no holds are barred right before the rope break too. Sammartino was one stiff fellow here, in particular a double kick to Arion's chest on a corner charge that will make anyone wince. The challenger was man enough to cash in his receipt by sending a boot to Bruno's eye, which visibly had an instant effect on his selling. Both men traded blows awhile more until Bruno caught him with a few hip tosses that look like judo throws and a high body slam for the pin at 11:49? The question mark is due to Arion clearly having his foot on the rope after the pin. I keep waiting for someone to come with a "this match must continue!", but it never goes down. Well shit, that made Spiros look like the baby and Bruno the heel almost. Crowd didn't give a damn, their dude won, all is well. Not a bad match at all with believable offense out of both guys for the most part. I'm curious as to where I can find the rematch, so they did their job.


Victor Rivera vs Killer Kowalski
These two eyeballs of mine have sat through thousands of wrestling matches and they can safely confirm that this one here is in the bottom twenty. Kowalski's tights reveal who Bobby Blaze purchased his from in the 1990s. Most the match was either Kowalski working the knee by literally sitting in front of him and holding it or Rivera punching Killer's arm repeatedly with some of the weakest offense I've seen since ever. Both guys were veterans, yet looked really lost most of the match. Mercifully, the end came after they wouldn't stop biting each other, yet the referee gave the match to Rivera by DQ at 13:03. That felt like half an hour and it's sad when I only have two notes written down for a 10+ minute contest. This is really the guy that trained Triple H?


Ivan Putski vs The Wolfman
The Wolfman is from the wilds of the Canadian Yukon, so we now know what Wolverine was up to during his blackout. He had a Bruiser Brody thing going on, but minus about a hundred pounds and a whole ton of badassery. This was "Polish Power" Ivan Putski's debut and the crowd was already solidly behind him. Putski is rocking a full beard too, which took me a second to nail down what was so different about him. few big punches to Wolfman and Putski started doing the Eddie Guerrero shoulder shake! Things that makes me smile. How Putski got over with Vince yammering about what a teddy bear he is is a mystery. Wolfman must have thought the shitfest that followed his match was superb, as he went directly into clamping on Ivan's back and repetitive biting. Putski bites back and at this point, I'm sold that the bite was used like today's armdrag. Yet the new school always somehow gets the heat, right? Bites and punches are traded until Putski realized the time for beer and polka was nigh and started hammering the living piss of our favorite Canadian cannibal. Putski slaps on a bearhug and Wolfman calls it a day at 5:27. This was a decent debut showcase and looked like Austin-Rock compared to the previous debacle. Speaking of Austin, Putski slams a beer in his post-match celebration that riles the crowd up! Further research reveals that sadly, The Wolfman passed less than a month ago, so thanks for the memories and it had to take titanium balls to wear the prototype Mantaur head to the ring. Or adamantium...

Like the Star Trek movies, only the even numbered matches are anyting of value unless you're a sadist and want to see one grown man with his hands resting on another man's knee while he pretends to be paralyzed. If that sounds like your type of action, make it a Saturday event to watch Kowalski-Rivera.

Thursday, February 11, 2016

Quester Vs Mid-South Wrestling 10-30-82


As with every child that didn't grow up in the northeast in the '80s, we here in Houston had our own special gang of misfit wrestlers formed under Paul Boesch. Every Saturday evening at 9:00pm sharp on channel 39, I became hooked to the antics of Jim Duggan, One Man Gang, Terry Taylor, and other characters like I'd never been hooked before. Mr. Boesch got up there in age and the reins of the southern territories eventually landed on future WWE Hall of Famer "Cowboy" Bill Watts, who wasn't content with staying regional and wanted to present a product to compete with Vince McMahon and the empire that his WWF was creating. The Universal Wrestling Federation was born and with the episodic nature and tremendous booking did very well for itself. That is, until Mr. McMahon and Mr. Crockett down in Mid-Atlantic began signing away the UWF's biggest stars.

Around the time of this show, Watts and Mid-South had already purchased Leroy McGuirk's Tri-State promotion, so Cowboy was running shows in Texas, Oklahoma, and Louisiana as well as splitting the Sam Houston Coliseum (think Sportatorium of Houston) with Boesch and his crew. The national scale was still free game at this point as Hulkamania was still over a year away from exploding. Personally, I've always found pre-Hogan wrestling shows to be fascinating due to the different edge it felt like the overall product had. Enough of memory lane, let's watch some good ol' Texas 'rasslin' like I'm six and in my pajamas again!


Boyd Pierce opens the show by running down today's card in about thirty seconds (masterfully might I add) and ships us ringside with both Bill Watts and Paul Boesch. Cowboy chats with some kids from the local Boy's Club in attendance and goes over the loser leaves town no DQ tag team title match happening later tonight between JYD's team and Ted DiBiase's team. Matt Bourne (O.G. Doink) is being brought in to stand aside Ted, making for an intriguing second-generation tag team. Paul Boesch is concerned as the losers leaving stipulation also affects his promotion, so he made it a point to appear for the first time on Mid-South in person. This was a television show and they just managed to make it feel like a modern day pay-per-view event within five minutes. All hail the old school.


Andre The Giant, The Junkyard Dog, & Mil Mascaras vs Tully Blanchard, Gino Hernandez, & Killer Khan
This match is brought to us from Houston and WHO HIT THE RANDOM BUTTON ON THE LEGENDS OF WRESTLING GAME? Bizarre stuff, but par for the course at the time due to people working all over. Tully and Gino were still the main attractions for San Antonio's SCW at the time and Andre and Khan were on loan from New York. Simple short match that was mostly the heels laying into Andre's leg until he got the tag to Mascaras. That didn't last long until Blanchard tried to launch Mil outside, but Andre caught him on the floor and tossed him OVER the top rope right into Tully, scoring the win for one of the oddest three man teams I've ever seen at 2:51. One thing worth pointing out is that I never realized what a hell of a play-by-play man Watts was until now. He called the entire match by himself, non-stop, with facts and gimmicks flying a mile a minute making him the only guy other than Joey Styles that I can recall pulling it off. Perhaps that poor fellow Byron Saxton should be tied to the UWF learning tree soon.


Kamala vs Ted Allen
Kamala was the first and only wrestler to scare the living shit out of me as a youngling. No lie, I'd do the whole "cover my ears and close my eyes" thing when I saw The Ugandan Giant was fixing to wreck shop. I always thought Kim Chee was a WWF creation, but here he is in all his Kim Chee glory. "Nightmare" Ted Allen was a popular, well respected masked wrestler in Georgia later in his career and sadly passed away in 2010. Total squasharoo here as Kamala gets so amped up that he tried an RVD style vertical leap (it didn't work out) and hit two big splashes to earn his pay this week at :49. The slow-mo replay of that last splash looked badass, with the ring ropes shaking and Allen looking unconscious.


Mid-South Tag Team Championship No Disqualification Loser Leaves Town Match
The Junkyard Dog & Mr. Olympia(c) vs Ted DiBiase & Matt Bourne
This started slow, but finished with some wild shit that was ahead of the 1982 curve. All four came out guns blazing until DiBiase started heeling it up. How he got over simply wearing by a black glove he could load/unload with a foreign object is on the same level of awesome as Lawler's old phantom object he would pull out of his tights. Psychology 101. The crowd is turned up to eleven, popping and jumping like maniacs for things like arm drags. Speaking of, once I noticed how sweet Mr. Olympia's armdrags were, I also noticed that all he did was armdrags after his first two tags, so practice makes perfect I guess. Earlier in the show, there was a person in a gorilla suit horsing around with the Boy's Club kids and when they cut to a quick, completely random shot of it during the match, I said "that's the good stuff". The only two things that drug the match down a bit were that JYD was noticably off on a few moves and that they barely used the no DQ rule until the end. My jaw slapped the floor when Bourne hit his Whoopie Cushion move on Mr. Olympia as I didn't know he always did that one. JYD was in the ring struggling to remove whatever Ted had just slid in his glove when all hell broke loose. The gorilla slams Olympia on the concrete and unmasks as Jim Duggan, laying JYD out with a pretty nice flying shoulder tackle. DiBiase's black glove finds it's target and The Junkyard Dog is pinned at 11:37, costing him 90 days in Mid-South and the tag titles. Young Doink resembles a young Eugene if anyone remembers him.


Tony Atlas vs Len Denton
It's "The Foot Fetish King" Tony Atlas! I'm not going into the nickname, you're on your own. I must say, Atlas looks every bit the part of a superstar here, the dropkick into the flying head scissors in particular catching me by suprise. Tony whipped this poor bastard's ass from pillar to post, looking more agile than I ever remember him being, but to be fair, he was already gone by the time I got into watching WWF. Gorilla press into a body splash sends everyone involved home at 2:43 as somewhere, Warrior was taking notes.


Gino Hernandez vs Jesse Barr
Gino Hernandez is remembered for being one of the most tragic figures in wrestling history. Jesse Barr is remembered for having his goddamned eyeball ripped out of his skull by an angry Haku. The more you know. They openly mention that Barr is on loan from Don Owen's Portland territory right before Gino shrugs off his offense and finishes him off with his funky second rope backwards flying elbow at 3:01. Gino wasn't as heelish as usual and just kind of looked like Rick Martel out there.


We're joined by the new Mid-South Tag Team Champions DiBiase and Bourne as well as Duggan still in the gorilla suit at ringside. Paul Boesch himself is handling the interview and states that this is the wickedest shit he has seen in over 50 years in the business. Other than the uncomfortable line where DiBiase refers to JYD as a "monkey", this was one hell of an awesome deal. Ted was already doing the trademark laugh, Bourne was joking and clowning around a decade before Doink existed, and Duggan came hard with a killer heel promo. Social media would've already hit WWE with about 50 million comments by the time I finished typing this sentence if this was done today though, and rightly so. Different times.


Mr. Wrestling II vs Marty Lunde
For the unaware, Lunde would go on to a memorable career as Arn Anderson. This match confirms that poor guy must have been bald back in high school. Mr. Wrestling II is only around 38 here, but looks more aged than that and he is the only babyface so far in this show that the crowd hasn't reacted to. Knee lift, knee lift, body slam, knee lift and Mr. Wrestling took the match at 3:27. It isn't like I can blame a man for having a 1980's offense in a 1982 show or anything, so judgement reserved.


Hiro Matsuda & Yoshi Yatsu vs Vinnie Romero & Tim Horner
Hot damn! Vinnie used to work out here at Texas All-Star under the name Vinnie Valentino. Horner was mostly an enhancement guy throughout his career and I'm not as familiar with him as I should be. Hiro Matsuda is most famous for being the most out of place manager Ric Flair ever had as well as the man who broke the leg of a mouthy Hulk Hogan early in his training, or so Hulkster claims. Though I closely follow Japanese wrestling, the only thing about Yatsu that stands out was his being part of the tag match where Mitsuharu Misawa unmasked. Not much to this one as Horner gets nowhere, tags in Vinnie who gets a few moves in until Yatsu destroys him with a vicious belly-to-belly at 2:07. Gnarliest move so far this show, hands down.


With that, Paul Boesch and Boyd Pierce run down the card for next week's show (what a concept!) which isn't on The Network yet and we're out of time!

They packed so much into 45 minutes that it would send anyone who is tired of the three hour drag-ass pace of today's shows scrambling to find more. Great period for a great promotion that had even bigger things to come.

Tuesday, January 26, 2016

Quester Vs Hogan's Alley

(Hogan's Alley, October 1985, Nintendo)

Herein lies the zany little life moments that I live for. Going into this review, I pondered how much backstory a simple little light gun Black Box title could possibly have and wound up walking away from my research happily stunned with an information overload. Today, we take a far look back at a game with more links to the past than your favorite little ambigiously aged elf, Hogan's Alley.

Nice touch with the bullet in the logo.

Let's scarf the history right on down because it's always so damned captivating to me. The original Hogan's Alley was presented back in the 1890's and starred one of the very first American comic strip stars, The Yellow Kid. The strip was written and drawn by the famed Richard F. Oucault and featured in the pages of New York World, owned by publisher Joseph Pulitzer, who is presently more well known for the Pultizer Prize, an award for journalistic excellence. The run-down neighborhood where Yellow Kid and the gang did their hooligan/shenanigans thing was named Hogan's Alley and in time was popular enough to be featured on billboards and a ton of merchandise for the era. As with all hot properties, legal wrangling and hilarity ensued between Pulitzer and another famous publisher, William Randolph Hearst over who properly owned the rights, causing the Kid to quietly fade away.

An early strip featuring the original Hogan's Alley. How many video games do you know with roots dating back to the 1890s?

Fast forward to 1920, two years removed from the World War I, and the FBI learned through a survey conducted throughout all major police departments of the country at the time that marksmanship was fast becoming a lost art. Out of the all cities surveyed with over 25,000 residents, only THIRTEEN had credible marksmanship programs. Obviously, surveys that teach us that blind Stormtroopers could out-shoot our asses are bad, therefore, Hogan's Alley was established at Ohio's Camp Perry by the Army and the NRA. So, the beginning of our association with Hogan's Alley and "let's shoot shit" began over 90 years ago.

Have a nice day indeed!

Beginning in 1924, there were national contests held at the camp for sharpshooters and the like. There was no blank ammunition laying around, so what the hell, they opted to use real, live ammo(!) on cardboard cutouts set up around their virtual city, hence why the game's targets are presented as they are. World War II brought an end to the contest due to ammo shortages, but in 1954, the camp re-opened and in 1987, they took it a step further and went absolutely batshit with the idea, creating an actual, living, breathing, working small town for simulated combat.

No. Fucking. Way.

But, ah yes, there IS a game to discuss isn't there? Fair enough! Hogan's Alley was one of the first Light Gun games (or "Zapper" if you will) to be released and like most Black Boxers, was released to the arcades prior to the NES launch date. There are 3 modes you can get your Eliot Ness on with, which seemed to be par for the course for the Zapper series, but who's going to bitch when they could've easily put out one mode and called it good? I'm looking dead at you, Urban Champion.

Trenchcoat flasher gangsters on what appears to be the surface of Mars. MISS!

Game A is your standard, run of the mill 3 target shooter. This would be one of the rare times I rather enjoyed the lack of a musical track because when you're an FBI agent on the creep trying to concentrate, the last thing you need are bouncy chip-tunes screwing up the ambiance. There are 3 types of townsfolk in the sim you can shoot and 3 you can't or else it registers as a MISS! and your game is over at ten of those. The tricky part is that the professor is colored just like a baddie and the grunt with the shotgun is colored like the stand-alone 'stache sporting policeman, so it does take a bit of skill not to accidentally send Professor Minutes-From-Suicide-Any-Damned-Way to hell.

Seriously, look at the sour puss on that professor. Should we shoot out of mercy or not?

My favorite was always Game B. It takes you right into the mythical Hogan's Alley where the gameplay appears trickier and better paced. Still a lack of music except for a groovy little head nodder in between rounds which is fine by me. If you've ever played this mode, my old faithful standbys "fuuuuuck!" and "shiiiiit!" will enter even the cleanest vernacular after you just accidentally pumped poor Miss Nobody full of lead. Second verse, same as the first, 10 misses and it's c'est la vie!

Game B FTW

The third option is a trick shot skill game where your goal is to shoot flying tin cans at certain angles, bouncing them into a side wall containing point values. Not too easy, but not impossible either. When compared to the other 2 modes, this is the one voted most likely to collect virtual dust. Not that it's bad or anything, just rather ho-hum when compared to the first two modes.

About as fun as it looks. A solid 15 seconds of entertainment.

THE FINAL VERDICT
7/10 A truly great launch title that I've always personally enjoyed more than Duck Hunt. Not the popular opinion I know, but three very distinct modes when DH only throws you an extra duck and some clay pigeons makes Hogan's Alley rise above. The controls seem a bit sharper here as well as there aren't as many cases of the ol' "OH BULLSHIT, I SHOT THAT FOR SURE!" going on. Pile those onto one of the deeper, more fascinating histories you'll ever find, and Hogan's Alley is a title that shouldn't ever be looked over.

Nintendo and FBI mash-up!

For more information about the Yellow Kid and the origins of Hogan's Alley, check out Brian Cronin's INCREDIBLE blog at CBR here:
Comic Book Legends Revealed

And hey, Mr. Cronin returned my original shout-out here!
Comic Book Legends - Hogan's Alley

And for the most surreal site I've seen in awhile here is an actual link to the FBI's real life Hogan's Alley. It exists to this day as a training facility and I'd sell my soul to Zarathos to walk through here one good time:
FBI - Hogan's Alley

Wednesday, January 20, 2016

So Close, So Far (Happy Birthday)


Happy birthday to you, join me in a few tears
Lock eyes, say hi, show me deep into my worst fears
You don't know me? I sure know who you are
Inside a mirror, you're me, minus the wear and scars
Same last name? Really? How crazy is that news?
You like Iron Man? I missed the phase of Blues Clues?
Ready to start school? Make friends? Read and write?
Love to be at the Christmas plays, but don't think I have an invite
Turns out I'm an enigma, even to my own bloodline
The answers you have now will be different than the answers of mine
When you're ready to ask, don't be one bit scared
Two sides to every story, so be well prepared
It's going to be dark, shocking, and shoot your heart through the roof
But I swear on all I hold dear, you'll get nothing but truth

I love you.

Happy birthday.




Tuesday, January 19, 2016

Quester Vs Abobo's Big Adventure

(Abobo's Big Adventure, January 2012, I-Mockery/PestoForce/Pox Box)

What better way to spend a lazy afternoon is there than with a labor of love crafted by a team of die hard Nintendo junkies that half the world hasn't played yet and the half that has is still picking up pieces of brain matter off the floor? Without a doubt, the greatest homage ever to grace our computer monitors, this isn't just any game, oh fuck no, THIS is Abobo's Big Adventure.

I would send the cutest kitten ever to grace the planet Earth screaming over the Grand Canyon to have this in my living room.

Abobo's Big Adventure was first developed as far back as 2002 by I-Mockery founder Roger Barr, a true NEShead in every possible sense of the word. Side-projects and other ventures caused production to come to a halt until around 2006 when Barr and friends“Pestoforce” and "Pox" restarted the project from scratch, wishing it to feel like more of an 8-bit game than the previous attempt. The team went through the formidable task of playing through the majority of the NES library and jotting down a mind-staggering amount of characters they felt deserved inclusion in the game from household names like Donkey Kong and Little Mac down to the unsung heroes of the era such as Kid Niki and Clash At Demonhead's Tom Guycott. Debuting the first levels at 2009's San Diego Comi-Con, word of mouth of this insane little game-that-could spread like herpes on steroids. After a few years of lugging a custom-made arcade cabinet around the country to keep the momentum going as well as being friendly, approachable non Phil Fish-like dudes, Abobo's Big Adventure was unleashed upon the world on January 11, 2012 for free download to both PC and Macs. Enough of this chatty shit, let's get to the meaty part of this 8-bit taco shall we?

"You rang?"

Right out of the gate, the title screen clues you in that this is going to be a one-of-a-kind experience starring all our old friends we hold warm places for in our hearts. Hearing the familiar Megaman 2 theme as the screen scrolls up the Statue of Liberty to reveal our hero will cause anyone who lived through the era to wax nostalgic automatically. For the uninitiated, Abobo was the one motherfucker in Double Dragon you did NOT want to run into. There are white, black, and even green varieties of this monstrosity and the only way I could ever figure out how to beat the unholy bastard was by jump kicking him 15 times. Yes, to this day I remember precisely how many boots to his oddball face it took. World 3 of Double Dragon turned many a' boy to man when two of these terrifying stuffed sacks of moustachioed muscle tore through a rock wall and commenced to whoopin' that ass but good.

The precise moment in DD where you realize you're totally fucked.

Upon pressing start, the scenario of the game is presented as only awesome 8-bit storytelling could pull off, a vibrant little cutscene informing us of everything we need to know going in. The offspring of our protagonist, Aboboy has been kidnapped and Abobo is so pissed about it that he annihilates a small kitten before you can even control him. This sets the tone for the copius amounts of blood on top of the dark humor liberally spread throughout this epic journey.

This could be the only mode in the game, and this scene alone would put it near my Games of the Year. I've waited over 20 years to rip this worthless excuse of a fighter to shreds.

Eight levels are present throughout, each a spot-on mock-up of a different retro game filled to the brim with more NES characters than could ever be listed. No matter how obscure and unknown a title, I promise you there is someone from your personal favorite nostalgic little grey cart buried in there somewhere. To mention every single cameo in this game would require a list longer than sports stars that have penetrated Kardashian twat, so suffice it to say, they are here.

If this is surreal enough to make you triple-take it, the ENTIRE game is like this. It's virtually a playable who's who of the 8-bit dynasty.

The graphics perfectly represent the games parodied and even more impressive, the controls are DEAD ON. If you replaced the real Balloon Fighter in his original game with Abobo, it would without question feel exactly the same. It is a testament to the passion the development team had for the source material to have emulated it to this degree. Sound effects are just as incredible and sharp-eared retro fanatics will wear a permanent grin at the little touches they put in ranging from Soda Popinski's laughter to the Excitebiker's revving engines. The part I am having the most difficult to rate is the game's challenge as it all depends on how much you played the originals they were based on. If you are a Punch-Out enthusiast like myself who has easily thrown down hundreds of hours dodging and counter-punching, the final sequence may not prove so taxing, but if you never spent one minute inside Little Mac's shoes back in the day, I can understand why that stage would just destroy a novice with the quickness.

God of War II's Colossus of Rhodes be damned! THIS is the definition of an epic battle! Oh my...the map...

If that wasn't enough to sell anyone reading to download this about ten sentences ago, Abobo's Big Adventure is the funniest game of its kind, bar none. From getting to seperate the Urban Champion's head from his torso Mortal Kombat style, Amazon of Pro Wrestling fame taunting you throughout an entire level in ways that would make Handsome Jack proud, or the greatest ending scene a game has ever sported, the laugh out loud moments are as non-stop and rapid-fire as Team Abobo could've possibly thrown them in. Cut-scenes are hellacious romps through 8-bit memories and it wasn't above the creators to toss a little non-NES humor around as well. They completely owned me with the Johnny 5 is alive line and that's just one of a butt-sack of tremendous gags.

Words escape me for how awesome these non-stop moments become. Even if stricken with Alzheimer's to the point of forgetting my own name, I'm sure I'll be able to recall Abobo vs Donkey Kong.

The crowning achievement of this magnum opus is the replayability. Every new playthrough will produce moments that went unnoticed on previous conquerings. I've beaten this more times than NFL players have been to court this year, but never fail to catch new things, For example when playing the real Contra, I avoid the "L" power-up like Perez Hilton avoids pussy, but picked it up accidentally only to find the fucker fired LEMMINGS across the screen. It's those magic moments that make this the cream of the crop and the measuring stick that retro themed titles that followed only wish they could pull off. Medals are even thrown in the mix for the current gen feel of trophies or achievements and getting them all becomes the most exciting war of attrition between you and your PC controller you'll have for a long time.

No pink hoodie bullshit here, Abobo trains like a MAN.

THE FINAL VERDICT
10/10 Don't rub your eyes or rush to come down off of whatever hallucinogen you may have taken this morning with your coffee, that is the fabled perfect score. As a game, Abobo's Big Adventure gets the full monty. As a love-in for The Big N, it surpasses anything you've ever seen before or since. If you've never taken the time to marvel at this jewel of a game, put down the CoD, Halo, and Destiny for a day and prepare to have your brain blown right through your ass. The bar has been set and it would take a modern day miracle for anyone else to come close. Abobo's Big Adventure deserves to go down as one of the greatest games in any decade, any genre, and on any system.

Friday, January 15, 2016

Short Blast (Pre-Cursor)

If the few weeks have taught us anything, I hope it is an understanding to relish the day for tomorrow is never promised. Some people are very private when it comes to medical issues, so someone you may view as strong and everlasting could be going through things you'll never, ever know about. Treat everyone you love like the time is limited, because it is.

I spend my days and nights missing people who are still very much alive. Such is my penance. Don't become me.

Tuesday, January 12, 2016

Quester Vs Clu Clu Land


(Clu Clu Land, October 1985, Nintendo)

Today, we will explore one of the stranger titles in the NES library. An oddball of a game that you'll either love unconditionally or find yourself experimenting with the terminal velocity of grey plastic against concrete. Either way, let's dig our questing claws into the quirky Clu Clu Land.

Clu Clu is a rough translation of "Kuru Kuru", a Japanese sound effect for "around and around" in the way Americans use "Woof Woof"

First things first, we need to discuss the curious box art on display. If you were a wide-eyed young'un wishing to rent a new game, what the holiest of holyshits would you think Clu Clu Land is about if you hadn't seen it in the arcades prior? It looks like two Rupees in between a fried egg to the left and to the right, an entry level graphic designer's interpretation of Mr.Krabs holding another egg balanced Rupee. All the while, mentally communicating with Professor Xavier via a 1960's psychic wave-like graphic. In other words, not the first fucking clue what is going on with this box. Ironically enough, this is, in fact, the sprite that was reused for the famous currency forever associated with the Zelda series.

Unlike the NA version, the Famicom box art perfectly illustrates everything you need to know before popping it in.

Campfire, story time, marshmallows, here we go. The hero is a female fish by the name of Bubbles, who is on a mission to recover stolen gold ingots from the Unira, themselves a rag-tag theiving bunch of sea urchin. Without the game manual, I'd have no idea that Bubbles was anything close to aquatic. However, she's fairly badass in her own way because of her handy extendable arms that grab onto poles and turn in the direction of your momentum. Trust me on this, Nintendo didn't make it easy. Quite a few obstacles are present, from evil black holes ready to gobble you up to bouncy walls that will gleefully shoot you noggin first to your demise but your main enemy in this game? The fucking timer. You think World 8-1 of Super Mario Bros. forced you to haul ass through a level? This game's timer is an unforgivable bastard and even if you perish, it refuses to reset, meaning that within seconds of coming back to life, say goodbye to another precious life.

Clu Clu Land will release every "fuck this shit!" emotion you've stored away since birth.

The easiest comparison to make would be Pac-Man but in a curiously reverse sort of sense. Picture Pac-Man's mazes, however instead of grabbing power pellets, you need to pass by to uncover them while incapacitating those pesky Unira. Recover all the coins of a level (normally creating a picture of some sort) and you are rewarded with your next unrelenting phase inside sea urchin hell.

Weeee alllll live in a yellow submarine...

The graphics are the normal bright, vibrant fare present in most of the launch games. However, unlike a few of the debut titles, there is never so much going on that you lose track of Bubbles as well as the Unira never blending in to the background, thankfully cutting down on more cheap Bubbles-death. My personal favorite part of Clu Clu Land has to be the great Akito Nakatsuka's (Excitebike, Devil World, Zelda II) music compositions. The tunes are as bouncy and spirited as anything else he ever did and when you continue to play a game just to hear the music? That is a win, my friends.

Nintendo R&D1 sure did love those red/green multiplayer color schemes didn't they?

Bad news for anyone hoping for two straight perfect scores, the controls can only be described as the drizzling shits. Even after ninety minutes of constant play, a simple left turn could be a total bitch to perform at times. The pacing of the levels is quite wonky as well. Some stages, Bubbles moves at a normal pace and others, Bubbles appears to have been hitting the speedpipe during the bonus score screen. Your only offensive weapon is described in the manual as a "sound wave" that paralyzes the Unira, enabling Bubbles to shove them into the whirlpools. Successfully pulling it off is another matter entirely, as either the controls will burn you, or you won't have enough time to even consider screwing with it. In other frustrating news, Clu Clu becomes impossible around level 12, as it is required to go over the coins twice for the reveal. Never one to shy from the impossible, I stuck with it and was compensated with levels where once the coin was uncovered, Bubbles couldn't touch it again or it flipped over and didn't count. Freaking sadists.

Bubbles would apparently go on to much greater fame as Meatwad of ATHF.

FINAL VERDICT
7/10
Even with the insane learning curve for the controls and a difficulty that is underrated among the legendary early NES titles, there is nothing about Clu Clu beyond the unfair timer to hate. At it's best, Clu Clu Land was pretty addicting and there lies a real sense of pride and accomplishment when the level's picture is revealed. As stated at the start, this is definitely a love it or hate it type of game.

Right round, like a record, baby.

So, where has Bubbles been all these years? She has popped up over the years in various places. The most well-known would be as a trophy in SSBM, but everyone from the Black Box era is represented there so no suprise. Bubble's most prominent role since her debut was as a hidden character in the GBA game Donkey Kong : King Of Swing, in itself a sort of re-working of Clu Clu Land. Along with Ms. Pac-Man, she would be also be one of the earliest female starring roles in gaming which makes me wonder why more people aren't aware of this game? Probably the goddamned box art. Thankfully, Clu Clu Land in all its glory can be found in the recent NES Remix series.

BRING BACK BUBBLES!


Picture credit:
"Rageman", courtesy of Jayson Gaddis